Saturday, 15 December 2012

Final Workshop


Smartboard Resource Presentation

Workshop #7 - Tuesday 11th December

This week's lesson marked our final ICT workshop. The task for the lesson was to present our multimedia resource, which was produced as a notebook file and consisted of a series of slides/pages for either the introduction, main part or plenary of the lesson for KS1/2. 

Assignment Brief:
"The assignment for the module will involve designing a multimedia resource (1000 word equivalent) using the Smart Board software ‘Notebook’ which is suitable for use in a Key Stage 1 or 2 classroom to support the teaching and learning of an area of subject knowledge in a National Curriculum foundation subject or science and a reflective blog on what you did throughout the ICT module, what you learned, and how you might apply the ideas in your teaching."

The presentation which I designed was based on a KS2 Science lesson, aimed at Year 4 students, on Teeth and Healthy Eating. The lesson objectives were as follows:

1. To understand the importance of personal health and dental care (Sc1).
2. To know the different types of teeth and the role each tooth (Sc2). 

Introduction to presentation:
I also provided the relevant areas of the National Curriculum which were linked to the lesson (Sc2, 2a, Pos: Unit 3A - QCA). Moreover, I illustrated the success criteria of the lesson ('to say why dental health & a balanced diet are important/to identify the different food groups and different types of teeth'). Also, the cross-curricula links which I highlighed were PSHE (effects of smoking & alcohol on society) and P.E (sports and fitness). The key vocabulary for the lesson were: incisors, canines, premolars, carbohydrates, fats, protein, vitamins, fibre, water & minerals.

Resource Tools:
I explored and adapted several resource tools using the notebook programme throughout my presentation. The tools which I used were as follows:

Erase to Reveal: I used this tool by showing different pictures of the four main types of teeth (incisors, canines, premolars & molars). Then, I asked the question: can you guess the names of the teeth? The erase to reveal tool revealed the correct names for each type of tooth.

Magic Magnifying Glass: I used this tool to reveal answers to the question: what are the 3 main ways of looking after your teeth? I provided hints to each of the answers through only hiding the keywords to each of the answers. 

Click to Reveal: I used this tool to hide the answers to the questions: 'animals that eat only meat are called.../animals that eat only plants are called...' This question related to the teeth in other animals and how they differ, for example, animals that eat meat require sharp teeth, where as animals that only eat plants generally have teeth that are more flat and rounded.

I continued to use a selection of these tools for other slides, such as revealing the 7 main food groups and how many portions of fruit we are recommended to have each day. I also provided a slide at the end titled 'Teacher's Notes', which was a snapshot of what was included in each slide. 


Slide 1: Title page - provides a picture and topic for today's lesson.
Slide 2: Outlines the lesson objectives, success criteria, link to National Curriculum, cross-curricula links and key vocabulary.   
Slide 3: Introduction - briefly explains the importance of maintaining a positive lifestyle and having good personal hygiene.  
Slide 4: Provides an explanation of each type of tooth and what their role is.  
Slide 5: Uses the 'erase to reveal' tool to test children's knowledge on types of teeth. 
Slide 6: Uses the magic magnifying glass tool to display three key ways of looking after your teeth.
Slide 7: Uses the 'click to reveal' tool to introduce teeth in different animals and provides a diagram supporting the tool. 
Slide 8: Lists the seven main food groups using the 'erase to reveal' tool.
Slide 9: Outlines the importance of not smoking or consuming too much alcohol. Uses the magic magnifying glass to reveal 
Slide 10: Describes another way of keeping fit, through sports, and mentions a few sports. Provides illustrations of some different types of sport.    
Slide 11: Offers some concluding comments on why keeping fit and healthy is so important in an individual's life.

As this presentation was peer assessed, the people in my group were asked to comment on my presentation and mark it against a criteria designed to explore whether the lesson has satisfied certain elements. The criteria is provided below: 

1)    Learning Objectives:
Does the presentation help the teaching and learning of the area of the subject chosen?
2)    Does the presentation:
Use appropriate language for the age range stated
Provide for differentiation including needs of EAL children
Address how the children’s knowledge from the activity will be assessed
Include links to relevant websites
3)    Subject knowledge:
Does the use of ICT add something to the learning?
Is it relevant to the rest of the lesson?
Demonstrate knowledge and skills of computing and ICT
Evidence of subject knowledge in the chosen curriculum area
4)    Is the presentation
Visually appealing
Imaginative
Interactive
Informative and stimulating
An effective use of the program
An effective use of resources

I received both positive and negative feedback. My peers in the group felt that my presentation was very well-presented, organised and engaging. It also illustrated the topic well, using a variety of different resources. However, I could have improved my using videos to help engage the children, as well as using text. 

Reflections on ICT and the presentation: 
  • Having conducted a presentation using the smartboard programme, I believe that the resources available are very beneficial to teachers, as it offers a different element to what children are usually used to. It also provides an engaging way of interacting with children, which would help support learning. 
  • I felt that it was very easy to learn how to use the resources. Therefore, this is most certainly something I will look to include during my SBT1 experience. 

Tuesday, 4 December 2012

Educational, Simulation and Adventure Games


Educational, Simulation and Adventure Games

Workshop #6 - Tuesday 4th December

In this week's workshop, we explored the ever-increasing popularity of educational games in primary schools. We noticed the flexible and versatile nature of educational games, and how they can be adapted across the curriculum. We also examined the positive response these can have on pupil's, who generally react enthusiastically to the use of educational, simulation and adventure games in school.

The first game we investigated was called Kodu Game Lab. This game allowed children to instruct a 'kodu' character to conduct various different activities, on a wide range of levels and 'worlds'. The two particular worlds which I explored were 'Shooting Fish', whereby you add a kodu and program him to shoot fish in order to score points, and 'Mars Rover: Discovery', which involved a mission to search out sedimentary rocks and drill them to score big points. You were able to choose the route for the kodu, had to avoid hazards and explore the terrain. The challenge involved attempting to gain the highest score within a time limit of 90 seconds. 

Screen shots of these two games are provided below:



The next game we explored was the 'Dance to Advance' programme. The activity allowed individuals to copy dance moves on the screen to a dance mat or keyboard. Animal sounds were available to add to specific games/tasks. In addition, educational aspects were provided to allow you to come up with specific questions and provide answers, both in the form of pictures or words, on certain subjects. Below are two examples that I came up with:



The second one I created made a cross-curricula link to RE, whereby I posed the question 'Which religion is associated to each of the keywords/symbols?' The challenge was to provide the correct answer to each question which came up by matching and associating the words with descriptions. The questions and answers were as follows:
  • The Star of David - Judaism
  • The Five Ks - Sikhism
  • The Moon and Star - Islam
  • Diwali (Festival of Light) - Hinduism
  • Nirvana - Buddhism
  • The Lion - Rastafarianism
  • Non-Believers - Atheism
We then explored the adventure-quest game called 'Myst'. We watch a video on Youtube displaying and allowing children to describe different scenaries. We then played the 'Machinarium' game. This was extremely useful as it made several different links to transferable skills:
  • Rollercoaster game - teaches children about forces
  • Problem solving
  • Use of imagination
  • Persistence
  • Communication
  • Reasoning
  • Logical thinking
  • Collaborative work
  • Enquiry